
It’s about what Spider-Man can be as a symbol to the people. While not everyone believes Miles is capable at first, the game is about unity. Since the game largely takes place in Harlem (you can explore the entire map from the first game still), there’s a large focus on the connection between Miles and the citizens. In Spider-Man: Miles Morales, we see the “friendly neighborhood” element to the nth degree. Spider-Man is a character that’s better than the rest of us but can bring out the best in all of us. Insomniac understands and showcases this idea of Spider-Man in a way no other developer ever has. It’s about the ability to persevere and never stop doing what’s right, no matter what’s in front of you. Being Spider-Man isn’t necessarily about being able to shoot webs or punch really hard. It’s about defining himself as his own Spider-Man by being true to who he is as a person rather than his mental ideal of a superhero. Miles ultimately has to realize it isn’t about copying Peter to be the best Spider-Man.
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As he learns how to juggle his personal life and responsibilities as the city’s temporary sole protector, he realizes a lot. He goes through all the trials and tribulations of being Spider-Man from loss to personal sacrifices. Marvel’s Spider-Man: Miles Morales features the suit from Into the Spider-Verse This is all about Miles realizing what it really means to be Spider-Man. Not just to Peter Parker but to the public and himself.

Miles feels immense pressure to prove himself and earn the Spider-Man name. While there isn’t some huge world ending event like in the first game, there are big stakes in Spider-Man: Miles Morales. That is until The Tinkerer shows up to wreak havoc, testing Miles as Spider-Man on a large scale. With a lot of the major villains locked up, it seems like a pretty easy task. After getting a basic grip on the superhero basics, Miles is tasked with keeping New York safe after Peter goes overseas. Spider-Man: Miles Morales takes place about a year after the first game. Spider-Man: Miles Morales captures that essence of Spider-Man perfectly and takes it multiple steps further. He’s not a perfect superhero, he struggles like all of us despite his extraordinary abilities. I’ve written at length about my love for the character, largely due to his flawed nature. The default is 'z'.Spider-Man is a character near and dear to my heart.

Displays a small window showing the current control positions, along with the configurable settings.Toggle on/off whenever desired by pressing Alt+Z.Immediately center the controls by pressing Z.Fully adjustable: easy to change the amount the controls move per key press.
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May be familiar to players of the Microsoft Flight Simulator series. Works kind of like trim, but more adjustable and easier to work with. Each attitude control input (the WASD keys) moves the controls by a small amount and the controls do not return to neutral when released.
